Vampire: The Masquerade (20th Anniversary Edition)
Matthew McFarland, Justin Achilli, Eddy Webb, Rose Bailey
Format: PDF / Kindle (mobi) / ePub
Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.
Vampire: The Masquerade - 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original Masquerade in all its glory, and our way of saying thank you and welcome home.
All thirteen original Clans, Clan variants and bloodlines, with their signature Disciplines
Classic rules updated from Vampire's Revised Edition
Character creation and advancement from Neonate to Methuselah
All the Disciplines from level one through nine
Updated setting to the modern nights
New full color original art by Tim Bradstreet and other classic Masquerade artists
Subterfuge of the Cainite using Horrid Reality). The target must be convinced of the attack’s illusory nature within 24 hours of its taking place, or it becomes too well established in his memory, and he will have to heal the damage using blood (if a vampire) or over time (if mortal). This power cannot actually kill its victims (though a target with a heart condition may well die from fright). A victim “killed” by an illusory attack loses consciousness or enters torpor. ••••• • False Resonance
entire broods act to further the goals of sleeping ancients whose existences they may be completely unaware of. The vampires affected by this power rarely act directly to pursue the command they were given, but over a decade or so, their priorities slowly shift until the fulfillment of the Methuselah‘s command is among their long-term goals. Speak Through the Blood, because it takes effect so slowly, is rarely recognized as an outside influence, and its victims rationalize their behavior as
Brujah really hate the Toreador ancilla who snubbed her at a party? Or did the Ventrue elder encourage his great-grandchilde to hustle the inexperienced Brujah sire into introducing his progeny too soon into Kindred society in the hopes that the Toreador would make a move? These are the VAMPIRE THE MASQUERADE 20th ANNIVERSARY EDITION 17 games the elder Kindred play with one another. These are the wheels within wheels in the spiteful war of ages known as the Jyhad. The Jyhad What sets
since before Man was sophisticat- VAMPIRE THE MASQUERADE 20th ANNIVERSARY EDITION 31 ed enough to sense their passing. They are a strange confederation of legends, possessed of inscrutable goals and unknowable desires. A Kindred who crosses paths with one may depart with only a vague sense of good fortune, while the next time he earns the attention of the fae, he may lose his very identity. If any general statement may be made about the Others, they seem to belong to two different courts of
mortals and cling to outdated Traditions, the Sabbat prefer to indulge in their vampiric nature. They refuse to wear the tattered rags of humanity or to act as slaves and cattle to their elders. Besides, vampires are clearly and openly superior to mortals — do humans lie down with cows and call them brother? As such, Sabbat vampires consider mortals to be tools and food at best, and have little tolerance for “Cainites” who pretend to be human. They are inherently alien and literally inhumane. But