Raspberry Pi Projects for Kids
Format: PDF / Kindle (mobi) / ePub
Start your own coding adventure with your kids by creating cool and exciting games and applications on the Raspberry Pi
About This Book
- Learn how to use your own Raspberry Pi device to create your own applications, including games, interactive maps, and animations
- Become a computer programmer by using the Scratch and Python languages to create all sorts of cool applications and games
- Get hands-on with electronic circuits to turn your Raspberry Pi into a nifty sensor
Who This Book Is For
If you are someone with a big imagination and would like to dive straight into the realm of technology and computers, then this is the book for you. With only a Raspberry Pi and no prior experience required, you will be shown how to translate your ideas into computer programs, creating any game, tool, or animation you can dream of.
What You Will Learn
- Learn how to set up your own Raspberry Pi device
- Explore the world of programming by learning about Scratch and Python
- Program with Scratch to develop your own version of Angry Birds
- Get hands-on with some electronics to build your own reaction game
- Develop with Python in order to build your own version of Google Maps
Technology today is growing rapidly, with all sorts of cool gadgets, applications, and games made thanks to the rise of computer programming. The Raspberry Pi is a crafty device that has promoted the teaching of basic computer science in schools, catching the attention of both young and old. Although learning to program offers a unique set of skills that allows you to explore your creative side, it has its own challenges, which may mean you will need a helping hand.
This handy guide will launch you into the world of computer programming by showing you how to build your own amazing applications. Raspberry Pi Projects for Kids contains several awesome projects for you to get hands-on with, including creating your own games, crafting your own simple electronics, and making your own interactive map. By learning how to use Scratch and Python in your programming, you will be a computer scientist in no time!
After you have become comfortable with setting up and playing with your Raspberry Pi, you will be transported into this exciting world of technology, where you will get to grips with using Scratch, Raspberry Pi's official programming language, in order to develop your own version of Angry Birds! After connecting new circuitry, lights, and switches to your Raspberry Pi, you will then get to use Scratch to create your own reaction game. See for yourself who's the quickest off the mark!)You will finally get to step things up by developing an interactive map of your own hometown using the Python programming language. You will be working for Google before you know it!
This book will teach you everything you need to know about using your Raspberry Pi in order to develop your own games, applications, and electronic circuits. It's time to have your Pi and eat it, because you will be able to create virtually anything you like.
the previous code into the window and you should notice that it can recognize how many spaces to start a line with.When you have finished the function block, press Enter a couple of times, until you see >>>. This shows that Python recognizes that your block of code has been completed, and that it is ready to receive a new command.Now, you can run your code by typing in count(5) and pressing Enter. You can change 5 to any number you like and press Enter again to count to a different number. We're
entirely. That's it! The game is ready to play. There's just one final small piece of code to add to the very end of the program, which could make things easier for us later: if __name__ == "__main__": play(30) This is a special small trick that allows us to reuse our code later as its own module, or just play the game without having to load and run all of the code in Python 2 first. Now, if you try to play the game, you will probably get an error message. This is because the Raspberry Pi's
widget as a bit like the canvas an artist would use. It allows us to draw all sorts of shapes and text in any color we like. For now, we're just going to draw our map. Replace the two lines of code that mention the Label widget with the following code: mapimage = getmap(location, width, height, zoom) canvas = Tkinter.Canvas(window, width=width, height=height) canvas.create_image(0,0,image=mapimage,anchor=Tkinter.NW) canvas.pack() First, we get the image using our getmap function. We then
features such as loops, lists, functions, and randomness with Python (and almost every other programming language). One main shared feature that we haven't used yet in Sonic Pi is if. This controls whether something happens or not. For this example, we're going to randomly choose whether each note is played out of the left or the right speaker. Inside the :play_notes function, take a look at the play line. It has another option called pan to select which speaker the sound plays from. The
control a computer, and can be used to do just about anything which can be done by clicking and more. It is available on almost all computers, but is usually hidden away. Some computer users prefer using the command line because they can type faster than they can click the mouse! Here is a very quick overview of some common commands. Open a command line by double-clicking on the LXTerminal icon on the desktop, and try these out. You will need to press Enter to tell the Raspberry Pi that your