Raspberry Pi Projects for Kids
Format: PDF / Kindle (mobi) / ePub
Start your own coding adventure with your kids by creating cool and exciting games and applications on the Raspberry Pi
About This Book
- Learn how to use your own Raspberry Pi device to create your own applications, including games, interactive maps, and animations
- Become a computer programmer by using the Scratch and Python languages to create all sorts of cool applications and games
- Get hands-on with electronic circuits to turn your Raspberry Pi into a nifty sensor
Who This Book Is For
If you are someone with a big imagination and would like to dive straight into the realm of technology and computers, then this is the book for you. With only a Raspberry Pi and no prior experience required, you will be shown how to translate your ideas into computer programs, creating any game, tool, or animation you can dream of.
What You Will Learn
- Learn how to set up your own Raspberry Pi device
- Explore the world of programming by learning about Scratch and Python
- Program with Scratch to develop your own version of Angry Birds
- Get hands-on with some electronics to build your own reaction game
- Develop with Python in order to build your own version of Google Maps
Technology today is growing rapidly, with all sorts of cool gadgets, applications, and games made thanks to the rise of computer programming. The Raspberry Pi is a crafty device that has promoted the teaching of basic computer science in schools, catching the attention of both young and old. Although learning to program offers a unique set of skills that allows you to explore your creative side, it has its own challenges, which may mean you will need a helping hand.
This handy guide will launch you into the world of computer programming by showing you how to build your own amazing applications. Raspberry Pi Projects for Kids contains several awesome projects for you to get hands-on with, including creating your own games, crafting your own simple electronics, and making your own interactive map. By learning how to use Scratch and Python in your programming, you will be a computer scientist in no time!
After you have become comfortable with setting up and playing with your Raspberry Pi, you will be transported into this exciting world of technology, where you will get to grips with using Scratch, Raspberry Pi's official programming language, in order to develop your own version of Angry Birds! After connecting new circuitry, lights, and switches to your Raspberry Pi, you will then get to use Scratch to create your own reaction game. See for yourself who's the quickest off the mark!)You will finally get to step things up by developing an interactive map of your own hometown using the Python programming language. You will be working for Google before you know it!
This book will teach you everything you need to know about using your Raspberry Pi in order to develop your own games, applications, and electronic circuits. It's time to have your Pi and eat it, because you will be able to create virtually anything you like.
automatically put a space between each thing it displays (and start a new line at the end). If you ever want to prevent Python from adding a space between two items, separate them with + rather than a comma. That's it! If you run the program, you should see random phrases being displayed each time, such as Alice has a smelly foot or Carol has a fast car. Making mischief So, we have random phrases being displayed, but what if we now want to make them less random? What if you want to show your
adjective is perfect for Alice: we always want a good adjective. We just need to make sure that it only runs if our random phrase generator has chosen Alice as its random person. To do this, we need to put all the code for choosing an adjective within another if statement, as shown here: if name == "Alice": while True: adjective = random.choice(adjectives.keys()) if adjectives[adjective] == "good": break Remember to indent everything inside the if statement by an extra four spaces. Next, we
work. The Raspberry Pi will choose a random button and ask the player to press it. Every time the player presses the correct button, they get a point, and every time they press a wrong button, they lose a point. Once the correct button has been pressed, the Raspberry Pi selects a new button as the target. The aim is to score as many points as possible in 30 seconds. In Python 2, navigate to File | New Window. This will bring up a new empty Code Editor window, which is where all our code will go.
together, so the numbers are small. We also have the :play_beat function, which is very similar to the :play_notes function we used previously. Since the function uses pace—but pace was created in a different tab, and so it is not accessible from here—I have copied pace and placed it at the top. Finally, we run our function with the list, and you can listen to the result by clicking on Run. We're now ready to copy our bass line code to our program containing the melody. Copy all of the code in
for the sprites to talk or change in size or color.Sensing: This enables us to allow a sprite to detect its surroundings.Sound: This enables us to play sound. You can add new sounds from the Sounds tab in the script area.Operators: These are simple mathematical functions, such as add and subtract. Note that some of the blocks are of different shapes; they show which blocks fit together and will be important later.Pen: This enables us to allow a sprite to draw a line to show where it has