i-Minds: How Cell Phones, Computers, Gaming, and Social Media are Changing our Brains, our Behavior, and the Evolution of our Species
Format: PDF / Kindle (mobi) / ePub
Many of us would no more go out without our cell phone than we would leave the house without clothes. We live our lives on social media, and PDAs, tablets, computers and other devices are completely integrated into our global culture. From connectedness to accessibility and instant access to information, a wealth of benefits accompanies this digital revolution. But what about the cost?
Weaving together history, popular literature, media and industry hype, sociology and psychology, and observations from over eighteen years of clinical practice and research, Dr. Mari Swingle explores the pervasive influence of i-technology. Engaging and entertaining yet scientifically rigorous, i-Minds demonstrates:
How constant connectivity is rapidly changing our brains What dangers are posed to children and adults alike in this brave new world The positive steps we can take to embrace new technology while protecting our well-being and steering our future in a more human direction
This extraordinary book is a virtually indispensable look at a revolution where the only constant is change—food for thought about which aspects of technology we should embrace, what we should unequivocally reject, and the many facets of the digital era that we should now be debating.
Dr. Mari K. Swingle is a neurotherapist and behavioral specialist who practices at the highly-regarded Swingle Clinic. She holds a BA in Visual Arts, an MA in language education, and an MA and PhD in clinical psychology, and has won numerous awards for her post-doctoral work on the effects of i-technology on brain function.
train out the healthy pursuit of novelty or excitement. In my treatment modality of therapeutic intervention (neurotherapy), we have found if the hyperactive signature is reduced slightly and the child is provided with appropriate opportunity for stimulation, the hyperactivity becomes significantly less problematic. I am happy to say we have many successful direction stories of previously “problematic hyperactive” children who go on to win whacky science competitions, or become elite athletes and
consumption of i-media, gaming, etc. since early childhood. For these individuals, disengaging is quite a different challenge. They have no other hobbies, limited or atypical socialization skills, and no friends other than those online or in the gaming community (on- or offline). These children and youth are very seriously deregulated, and will go through significant withdrawal. If your brain has been trained for and has not developed other orientation, nothing, and I mean nothing, stimulates to
because a medium can extend an expectation, the original expectation should be surpassed. I reference back to Chapter Three, when, in clinical practice, we too use games as therapeutic tools in neurotherapy to facilitate the learning of states of attention. Our games, or screens, have to be a little bit boring; otherwise the brain does not learn to learn, it learns to be Our games, or screens, entertained. have to be a little bit Seeking to continuously entertain children boring; otherwise the
sedative). i-tech is strong stuff! Not Learning Emotion In a study on pain perception, children who were distracted by watching a screen as opposed to being distracted by or engaging with their 116 i-Minds mothers during vaccination, reported significant reduction in the perception of pain.145 The head author of this study speculated that viewing may be functioning as an analgesic or pacifier by obscuring the intake of other information, in this case the transfer of emotion. He speculated
help, or otherwise communicating mental, physical, or emotional unrest to family or friends, individuals seek some sort of solace, or shelter, in escaping to i-media. And here is where a problem not only blossoms, but starts to grow roots. In what we now know is the catch of the medium, different from many other distracting activities or avoidance strategies, escaping to i-tech will exacerbate, rather than solve (or soothe), an individual’s original problem. Observations of the Digital